数字娱乐
Digital Entertainment
Investment, distribution and operation of large-space immersive VR experiences.
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- Cases
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- Case groups
Overview
Sector Overview
Backed by more than a decade of industry accumulation, the company has built a channel network covering nearly 30 major cities nationwide. In early 2024 it formally entered VR project investment, distribution and operation, extending from traditional film into immersive digital entertainment — with multi-form IP development capability spanning VR experiences and offline exhibitions to maximize IP value.
In August 2024 the first directly operated large-space VR exhibition — the Jurassic World pop-up — opened in Taiyuan, topping 300 visitors in a single day. Ahead of Spring Festival 2025, the first original VR project, Monkey King: Havoc in Heaven, launched simultaneously in five cities, marking the leap from licensed IP to original content.
Cooperation agreements are in place with premium venues — core shopping centers, scenic areas and science museums in major cities — using a "debut + tour" model to sustain momentum and build a business at the junction of technology, culture-tourism and commerce.
Selected Cases
Selected Cases
Flagship projects
Journey to the West: Havoc in Heaven
2025Original VR project, five-city simultaneous launch
Jurassic World VR pop-up
2024Taiyuan pop-up, 300+ visitors in a day
Honors: New member of the China Culture & Entertainment Industry Association · Outstanding Institution for Culture-Tourism-Technology Integration (CCEA)
Next sector · 电影引进与发行
Film Import & Distribution


